Sunday, 18 March 2012

Nintendo 64DD

The Nintendo 64DD (64DD Roku Yon Dī Dī?) ("DD" actuality abbreviate for "Disk Drive", and originally "Dynamic Drive") is a borderline for the Nintendo 64 bold console. It acquainted into the N64 through the EXTension Port on the Nintendo 64's underside, and accustomed the N64 to use proprietary 64 MB magneto-optical discs for broadcast abstracts storage. Although it had been appear afore the barrage of the N64, the 64DD's development was lengthy. It was eventually appear in Japan back the animate was in its afterglow years. Scheduled for North American absolution in 2000, it was a bartering failure,2 and was never appear alfresco of Japan.1

History

The 64DD was appear at 1995's Nintendo Shoshinkai bold appearance accident (now alleged Nintendo World). One of the amateur that was featured for use with the 64DD was Creator, a music and action affairs by Software Creations, the aforementioned bodies that fabricated Sound Tool for the Nintendo Ultra 64 development kit. The bold advertised that it could be implemented into added games, actuality able to alter textures and possibly actualize fresh levels and characters. However, there was no playable adaptation of Creator accessible at Shoshinkai 1995. At E3 in 1997, Nintendo's capital bold designer, Shigeru Miyamoto, speculated that the aboriginal amateur to be appear for the fresh arrangement would be SimCity 64, Mario Artist, Pocket Monsters, and EarthBound 64.3

However, the 64DD was delayed until its absolution in Japan on December 1, 1999. Nintendo, anticipating that its continued planned-out disc drive borderline would become a bartering failure, awash the arrangement mainly through a cable account alleged RANDnet and barter would abide to accept amateur through the mail as well. Alone actual bound quantities of the 64DD were fabricated accessible through stores. As a result, the 64DD was alone accurate by Nintendo for a abbreviate aeon of time and alone nine amateur were appear for it. Most 64DD amateur were either annulled entirely, appear as accustomed Nintendo 64 games, or ported to the GameCube.

Hardware

The N64DD has a 32-bit coprocessor to advice it apprehend magneto-optical discs, and to alteration abstracts to the capital console. It was advised to be Nintendo's acknowledgment to the cheaper-to-produce Compact Disc that was acclimated for Sony's PlayStation. Sony's CD accumulator could authority about 650 megabytes (MB) of information, compared to the Nintendo 64's 4-64 MB cartridge.

The fresh average for the N64DD was rewritable and had a accumulator accommodation of 64 MB. The amateur on accustomed N64 cartridges could additionally angle up with DD expansions, for added levels, minigames, alike extenuative claimed data.

The drive works analogously to a Zip drive, and has an added audio library for the amateur to use. The capital N64 accouter uses its RCP and NEC VR4300 to action abstracts from the top armament aperture and the I/O devices. To angle up with the 64DD, it bare an added 4 MB of RAM for a absolute of 8 MB. Like about all disc-based consoles, the 64DD can cossack up after a armament on the top deck, because it has a cossack menu.

The 64DD had its own development kit that formed in affiliation with the N64 development kit.

RANDnet

As the Super NES had the Satellaview online account in Japan, the Nintendo 64DD had the RandNet account (named for the two companies complex with the project, 'Recruit' and 'Nintendo'). Launched in December 1999, the RandNet, additionally accepted as "landnet", account accustomed gamers to attempt adjoin anniversary added online, comedy unreleased games, cream the Internet, and accept to music.

The RandNet Starter Kit came packaged with 64DD machines and included aggregate bare to admission the account (the cable amount was ¥2500 per month; agnate to about US $27.97):

Nintendo 64 Modem: The Nexus-developedcomputer application modem was housed on a appropriate armament that plugs into the N64's barrow slot. The Modem Barrow has a anchorage to bung in the included modular cable which again connects to the network.

Expansion Pak: This 4 MB RAM Expansion brings the N64's arrangement RAM to 8 MB. The Expansion Pack was after arranged with Donkey Kong 64 worldwide. It was additionally awash separately.

64DD: The writable 64 MB deejay drive adapter fabricated arrangement use and abstracts extenuative possible.

Randnet Browser Disc: This lets users admission the "members only" advice barter folio as able-bodied as the Internet.

Once logged on to the service, players could accept from the afterward options:

Battle Mode: Comedy adjoin added gamers and bandy scores.

Observation Mode: Watch added players' bold sessions.

Beta Test: Comedy sample levels from accessible games.

Advice Exchange: Use online bulletin boards and e-mail with added users.

Community: Bandy letters with the bold programmers and producers.

Internet Surfing: Cream the Internet with the custom web browser.

Digital Magazine: Check online sports scores, weather, and news.

Music Distribution: Accept to music, some of which was yet to be appear in stores.

Editing Tool: Create custom avatars to collaborate with added users.

RandNet was a semi-popular service, because the bound 64DD user base. One of the best abundant alternation of amateur to accommodate RandNet abutment was the Mario Artist series, which accustomed users to bandy their artwork creations with others. Contests and added appropriate contest additionally occurred every now and then. However, the account was not acknowledged abundant to absolve its connected existence, so in February 2001 it was discontinued. Nintendo bought aback all the RandNet-related accouterments and gave all users chargeless account from the time the cease of the account was appear until the day it absolutely went offline.

Legacy

The 64DD may be apparent as the Nintendo 64 agnate of the Atari Jaguar CD. Both are disc-based add-on consoles, appear in the weeks surrounding the barrage of their abject consoles. In both cases, the abject consoles did not accomplish as able-bodied in the bazaar as their publishers (Nintendo and Atari Corporation) had hoped, and the add-ons were ultimately appear for alone two reasons: to accumulate the swear of their absolution to gamers, and to compensate some of the money already spent on the consoles' development. Because of this, the consoles were both appear in bound numbers and with little marketing, fabricated accessible alone in the publisher's home country, and accurate for a actual abbreviate time. Finally, both consoles were appear with an almighty aerial bulk of pack-in abstracts (the Jaguar CD was arranged with two games, a soundtrack CD, and a audience disc).

The abstraction of downloading advice was beforehand apparent in the Famicom Modem for the Famicom and Satellaview for the Super Famicom.

Proposed games

The Nintendo 64DD had several amateur appear for it that concluded up either canceled or actuality appear on bold pak architecture only; the afterward is a account of those games:citation needed

7th Legion

Automobili Lamborghini Add-On

Banjo-Kazooie 2 (released in bold pak as Banjo-Tooie)

Cabbage

Creator (later chip into Mario Artist: Paint Studio)

DD Sequencer

Desert Island: No Man's Island

Dezaemon 3D Amplification Kit

Digital Horse Racing Newspaper

Doubutsu Banchou (Animal Leader, appear on Nintendo GameCube as Cubivore: Survival of the Fittest)

Dragon Warrior VII4 (ported and appear on the PlayStation instead)

DT

Far East of Eden: Oriental Blue5 (cancelled, it became a Bold Boy Advance appellation of the aforementioned name)

Final Fantasy VII (development absolutely never started on Nintendo 64, was after appear for the PlayStation)

Fire Emblem 64 (scrapped, some elements of the artifice was after acclimated on the aboriginal Fire Emblem for Bold Boy Advance, Fire Emblem: Fūin no Tsurugi)

Gendai Dai-Senryaku: Ultimate War

Hybrid Heaven (released in bold pak)

Jungle Emperor Leo (Kimba the White Lion)

Kirby 64: The Crystal Shards (released in bold pak and confused to Nintendo 64)

Mario Artist: Bold Maker

Mario Artist: Graphical Message Maker

Mario Artist: Sound Maker

Mario Artist: Video Jockey Maker

Mission: Impossible (released in cartridge)

Mission: Impossible 64DD

Morita Shogi 64 (released in cartridge)

Mother 3 (EarthBound 64) (cancelled, it became a Bold Boy Advance appellation of the aforementioned name)

Mother 3.5 (EarthBound 64 Add-On)

Ogre Battle Saga

Pokémon 64/Pokémon RPG

Pokémon Stadium (moved to Nintendo 64 bold pak)

Pokémon Stadium Amplification Disk

Pokémon Stadium 2 (also confused to Nintendo 64 bold pak)

Project Cairo6

Quest 64 Add-On

Rev Limit

SimCopter 64

SnowSpeeder (Released in bold pak)

Super Mario 64 2

Super Mario RPG 2 (released in bold pak as Mario Story in Japan and Paper Mario in the blow of the world)

Suu

Tank

Teo

Tonic Trouble Add-On

Toukon Road: Brave Spirits Add-On

Twelve Tales: Conker 64 (released in bold pak as Conker's Bad Fur Day)citation needed

Wall Street

Ultra Donkey Kong (released in armament as Donkey Kong 64)

Ura Zelda the amplification deejay to The Legend of Zelda: Ocarina of Time

Yosuke Ide's Mahjong Juku

Zelda 64 (released in bold pak as The Legend of Zelda: Ocarina of Time)

Zelda Gaiden (later appear in bold pak as The Legend of Zelda: Majora's Mask)